- Median offset
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- 95% observed within
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- Maximum observed
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Controller center check
Leave the sticks alone and measure what the browser still sees.
Set a standard-mapped controller down, keep both sticks untouched, and run one 5-second sample. BeanNest summarizes center offset without pretending one deadzone is correct for every game.
Stick drift test workspace
- Controller
- None visible
- Mapping
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- Median offset
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- 95% observed within
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- Maximum observed
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Choose a comparison circle from 0–25%. This does not change the measurement and is not a universal recommended game setting.
How to use it
Hands off matters more than chasing a score.
- 01
Set the controller down
Release both sticks completely on a stable surface. The sample is intended to observe center, not deliberate movement.
- 02
Sample for five seconds
Press Start 5-second sample and do not touch the controller until the result appears. The page records bounded numeric center offsets in memory only.
- 03
Compare, do not diagnose
Median shows typical center offset; 95% observed within shows most of the sample; maximum shows the largest browser-observed offset. Compare p95 with a deadzone you choose.
What the result means
Center offset is not the same as a universal drift verdict.
Games apply different deadzones, curves, filtering, and controller APIs. BeanNest therefore reports the browser-observed center distribution and lets you compare it with a neutral circle instead of declaring one threshold “good” or “bad.”
Why standard mapping is required
The browser's standard gamepad mapping defines the first four axes as left-stick X/Y and right-stick X/Y. On a non-standard controller, BeanNest refuses to guess which axis is which; use Gamepad Tester to inspect raw axes instead.
Samples never leave this page.
The sample stores only bounded numeric stick offsets in memory and clears them on Reset or when the page is left. Controller ID, axes, sample values, and results are not sent to analytics.
What does “95% observed within” mean?
It is the 95th-percentile radial distance from center during this five-second sample. Roughly 95% of recorded positions were at or below that distance.
Is 5% the correct deadzone for my game?
No. Five percent is only the initial comparison value. Use the game's own controls and feel when choosing a real gameplay deadzone.
Why won't a non-standard controller start?
Without standard mapping, the browser does not give BeanNest a reliable semantic promise that axes 0–3 are the two sticks. Guessing would make the result less trustworthy.
Can this test repair drift?
No. It observes input only. Cleaning, calibration, firmware, component replacement, and repair are outside this web page.
Keep checking
More input checks
Gamepad Tester
Check the buttons, analog values, axes, and standard-mapped sticks your browser receives from a connected controller.
Open tool →Keyboard Test
Check the keyboard events your browser receives, including held keys, modifiers, physical key codes, and repeat state.
Open tool →Mouse Test
Check mouse buttons, wheel input, browser double-click events, movement, and hold continuity locally.
Open tool →